Werewolf Magicka Warden Hybrid Solo & Group
Werewolf Magicka Warden Hybrid Solo & Group
This build started out as a silly Meme build. I was challenged to make a magicka werewolf which if you play ESO you know is completely ridiculous as werewolves are stamina builds but it turns out that the build is actually really viable in both PVE and PVP content.
So what I've done with this build is to make a character that has both Magicka and Stamina abilities. I have a high weapon damage despite my low stamina pool so I'm still hitting for a decent amount of damage plus I've stacked stamina and health recovery so I'm able to spam attacks.
In Warden form I'm engaging with the maelstrom 2 handed maul which has an amazing synergy with stampede giving me a lot of aoe damage and from there I enter my 2 handed rotation. As I have Stuhn's Favor equipped on my front bar I'm able to get a lot of penetration which works wonders in both PVP and PVE.


For my defensive set I'm running Crimson Twilight which adds another bleed and also give me a huge heal. It's a great set for PVE and can help survivability in PVP. Monster set I'm running Domihaus for extra damage buff and aoe damage or I run one piece Domihaus and the ring of the pale order if I'm soloing more difficult content
Playstyle is to build Ultimate and turn into a werewolf as quickly as possible. Though you'll find you pack a punch in human form too.
You can check the video guide here
Attributes 64 Magicka 0 Health 0 Stamina
Mundus Stone Choices:
The Serpent Increases stamina recover
Food
Cyrodilic Field Tonic for Stamina and Magicka Recovery
Cyrodilic Field Tack for Max Stamina and Max Health
Both from PvP Vendors
Gear Sets

Stuhn's Favor Set
This 5 Piece crafted set in my opion is one of the best in game for both PVP and PVE at the moment. Having extra penetration to all your attacks after you hit an off balanced enemy make all your damage hit harder.
The set is avaliable in Western Skyrim
For levelling my character I made a level 20 training set which really helped me in PVP especially in Werewolf as your Roar puts the closest 6 enemies off balance around you which means you can disperse the pain.
Crimson Twilight
This is a great solo and tank set. It gives a lot of health but also offers a large aoe bleed and heal evey 8 seconds when attaking. It's saved my life more than once and provides a fun animation.
If you can get a group together to farm it it's worth getting.
Alternative defensive sets would be Alessian Order and Beekeepers both give you a lot of health recovery which will keep you alive.
The Ring of the Pale Order (optional)
This really is an overpowered ring when it comes to solo content. In group content it's not so desireable as you can't be healed unless you are the one doing the healing.
For this build I only use it for hard PVE content to help with my sustain.
Domihaus
I've chose Domihaus monster set because of the single item bonus of both stamina and magicka.
That being said the two lot item boost damage to your attacks but also does fire or physical attacks.
You're welcome to play around with other sets to suit your play style.
Active Skills
Front Bar
Bleed over shield for more Damage and a huge AOE
Focus your strength into a mighty swing, dealing 2293 Physical Damage to enemies in front of you, and causing them to bleed for an additional 2365 Bleed Damage over 10 seconds.
This is you Stuhn's Favor proc mechanic and spamable
Slam an enemy with an upward swing, dealing 3632 Physical Damage and setting them Off Balance for 7 seconds. Hitting an enemy that is already Off Balance stuns them for 2 seconds. Targets that are immune to Off Balance are snared by 40% for 2 seconds.
You could swap for your executioner but I like the extra bleed.
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for 4734 Bleed Damage over 10 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take 524 Bleed Damage every 2 seconds for the duration.
The Damage of this is massive, it slows and also applies a chill status
Conjure icy shards at the target location to skewer enemies in the area, dealing 599 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect.
This is you emergency heal and is very very strong. Bascially an on shit button
Envelop yourself in winter winds, instantly healing for 4131 Health and an additional 495 Health every 1 second over 5 seconds. While the effect persists the winds pulse outwards, dealing 435 Frost Damage every 1 second to nearby enemies. Enemies hit by this effect 3 times are stunned for 4 seconds. This healing from this ability scales with your Maximum Health.
Front bar slotted so Stuhn's is available in WW plus you get Stamina recovery
Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon Damage and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.
Back Bar
Sampede turns Merciless Weapon in to a mass AOE bleed ability for 15 seconds. The synergy is crazy and you should not need anything else.
Launch across the earth and smash an enemy, dealing 1894 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 283 Physical Damage to all enemies in the area every 1 second for 10 seconds.
In Warden form keep this up at all times, It costs nothing and gives you damage and stamina Call a bull netch to your side, which restores 4416 Stamina to you over 25 seconds and grants you Major Brutality and Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you.
More resources and heals though expensive. If you find you have good recovery slot something else. Lotus blossom is a solid choice for duo or solo groups.
Seed a large area of mushrooms in front of you, healing you and your allies for 2399 Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds.
Corrupting Pollen is a PVP ability due to the major defile, In pve you can swith to Budding Seeds
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 3600 Health. Enemies who enter the field are afflicted with Major Defile, reducing their healing received by 16%. An ally within the field can activate the Harvest synergy, healing for 4434 Health over 5 seconds.
Resistance for 24 seconds SWEET!
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 24 seconds. You gain Minor Protection, reducing your damage taken by 5% for 24 seconds.
Northern Storm gives your 15% for 30 seconds. the buff is strong. It also does a load of damage so an amazing ability,
Twist a violent storm around you, dealing 1528 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40% and increasing your Maximum Magicka by 15% for 30 seconds. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Werewolf
Your engage make sure you cast it a second time to cast Brutal Carnage
Pounce on an enemy with primal fury, dealing 2368 Physical Damage to them and to other nearby enemies. Activating the ability again within the next 5 seconds causes you to cast Brutal Carnage. Brutal Carnage causes the enemies to bleed for 1716 Bleed Damage over 10 seconds and deals up to 450% more damage to enemies under 100% Health. Increases your Weapon Damage by 100 for each enemy hit, up to a maximum of 6 times.
Your small cone spamable this does a load of damage and can hit multiple enemies
Crush enemy with a deafening howl, dealing 3821 Physical Damage. Enemies who are feared or facing you take 25% more damage from this attack.
Having a load of Magicka allows you to cast this again and again. In PVP this makes you unstoppable. In PVE it saves you from death and keeps you going. If you're at full HP you can convert to Stamina.
Invoke the Huntsman's blessing, healing you for 8002 Health and increasing your Health and Stamina Recovery by 5% of the healing caused for 6 seconds, up to a maximum of 333. This portion of the ability scales off your Maximum Health. If you are at full Health you instead restore 3000 Stamina. While slotted you gain Major Brutality, increasing your Weapon Damage by 20%.
This is a great AOE debuff in PVP the Major Defile is great against tanks in PVP and it can hit enemies that are in stealth,
Shred enemies in front of you with your tainted claws, dealing 2866 Disease Damage and an additional 2865 Disease Damage over 10 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 16% and Health Recovery by 16%. Enemies hit by the initial hit are afflicted with the Diseased status effect.
This is your off Balance attack and will activate Stuhn's giving you a load of pen. Make sure you use it. Ferocious Road is also a very good option as you'll be heavy attacking a lot to get stamina back.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance for 7 seconds. Your roar also leaves enemies dazed, applying Major Breach and Minor Maim, reducing their Physical Resistance and Spell Resistance by 5948 and damage done by 5% for 10 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2629.
I love the direwolves, they keep the pressure on while you kit and get your healing up. Transform into a beast, fearing nearby enemies for 3 seconds. While transformed your Maximum Stamina is increased by 30%, you take 10% less damage, and you summon two direwolves. You also grant yourself and nearby allies Minor Courage, increasing their Weapon Damage and Spell Damage by 215. While slotted, your Stamina Recovery is increased by 15%.